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logoFont='Webdings'; logoColor='#ff0000'; yourLogo=yourLogo.split(''); L=yourLogo.length; H=0; W=0; R=0; E=0; MY=0; MX=0; Wd=0; Hd=0; F=new Array(); Y=new Array(); X=new Array(); S=new Array(); A=new Array(); B=new Array(); document.write('<div id="outer" style="position:absolute;top:0px;left:0px"><div style="position:relative">'); for (i=0; i < L; i++) document.write('<div id="ie" style="position:absolute;top:0;left:0;width:10px;height:10px;' +'font-family:'+logoFont+';font-size:5px;color:'+logoColor+'">'+yourLogo[i]+'</div>'); document.write('</div></div>'); //Initial Placement! function Set(){ for (i=0; i < L; i++){ H=window.document.body.offsetHeight; W=window.document.body.offsetWidth; A[i]=Math.round(Math.random()*H); B[i]=Math.round(Math.random()*W); S[i]=Math.random()*0.07+0.05; R=Math.round(Math.random()*3); E=Math.round(Math.random()*2500+50) if (R == 3) B[i]=-E; if (R == 2) B[i]=W+E; if (R == 1) A[i]=-E; if (R == 0) A[i]=H; F[i]=W/10; } } Set(); function Assign(){ outer.style.top=document.body.scrollTop; 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height: 8; width: 9;"> </div> <script LANGUAGE="JavaScript"> <!-- hide code /* Elastic Trail script (By Philip Winston @ pwinston@yahoo.com, URL: http://www.geocities.com/pwinston/) Script featured on Dynamicdrive.com For this and 100's more DHTML scripts, visit http://dynamicdrive.com */ var nDots = 7; var Xpos = 0; var Ypos = 0; // fixed time step, no relation to real time var DELTAT = .01; // size of one spring in pixels var SEGLEN = 10; // spring constant, stiffness of springs var SPRINGK = 10; // all the physics is bogus, just picked stuff to // make it look okay var MASS = 1; // Positive XGRAVITY pulls right, negative pulls left // Positive YGRAVITY pulls down, negative up var XGRAVITY = 0; var YGRAVITY = 50; // RESISTANCE determines a slowing force proportional to velocity var RESISTANCE = 10; // stopping criterea to prevent endless jittering // doesn't work when sitting on bottom since floor // doesn't push back so acceleration always as big // as gravity var STOPVEL = 0.1; var STOPACC = 0.1; var DOTSIZE = 11; // BOUNCE is percent of velocity retained when // bouncing off a wall var BOUNCE = 0.75; var isNetscape = navigator.appName=="Netscape"; // always on for now, could be played with to // let dots fall to botton, get thrown, etc. var followmouse = true; var dots = new Array(); init(); function init() { var i = 0; for (i = 0; i < nDots; i++) { dots[i] = new dot(i); } if (!isNetscape) { // I only know how to read the locations of the // <LI> items in IE //skip this for now // setInitPositions(dots) } // set their positions for (i = 0; i < nDots; i++) { dots[i].obj.left = dots[i].X; dots[i].obj.top = dots[i].Y; } if (isNetscape) { // start right away since they are positioned // at 0, 0 startanimate(); } else { // let dots sit there for a few seconds // since they're hiding on the real bullets setTimeout("startanimate()", 1000); } } function dot(i) { this.X = Xpos; this.Y = Ypos; this.dx = 0; this.dy = 0; if (isNetscape) { this.obj = eval("document.dot" + i); } else { this.obj = eval("dot" + i + ".style"); } } function startanimate() { setInterval("animate()", 20); } // This is to line up the bullets with actual LI tags on the page // Had to add -DOTSIZE to X and 2*DOTSIZE to Y for IE 5, not sure why // Still doesn't work great function setInitPositions(dots) { // initialize dot positions to be on top // of the bullets in the <ul> var startloc = document.all.tags("LI"); var i = 0; for (i = 0; i < startloc.length && i < (nDots - 1); i++) { dots[i+1].X = startloc[i].offsetLeft startloc[i].offsetParent.offsetLeft - DOTSIZE; dots[i+1].Y = startloc[i].offsetTop + startloc[i].offsetParent.offsetTop + 2*DOTSIZE; } // put 0th dot above 1st (it is hidden) dots[0].X = dots[1].X; dots[0].Y = dots[1].Y - SEGLEN; } // just save mouse position for animate() to use function MoveHandler(e) { Xpos = e.pageX; Ypos = e.pageY; return true; } // just save mouse position for animate() to use function MoveHandlerIE() { Xpos = window.event.x + document.body.scrollLeft; Ypos = window.event.y + document.body.scrollTop; } if (isNetscape) { document.captureEvents(Event.MOUSEMOVE); document.onMouseMove = MoveHandler; } else { document.onmousemove = MoveHandlerIE; } function vec(X, Y) { this.X = X; this.Y = Y; } // adds force in X and Y to spring for dot[i] on dot[j] function springForce(i, j, spring) { var dx = (dots[i].X - dots[j].X); var dy = (dots[i].Y - dots[j].Y); var len = Math.sqrt(dx*dx + dy*dy); if (len > SEGLEN) { var springF = SPRINGK * (len - SEGLEN); spring.X += (dx / len) * springF; spring.Y += (dy / len) * springF; } } function animate() { // dots[0] follows the mouse, // though no dot is drawn there var start = 0; if (followmouse) { dots[0].X = Xpos; dots[0].Y = Ypos; start = 1; } for (i = start ; i < nDots; i++ ) { var spring = new vec(0, 0); if (i > 0) { springForce(i-1, i, spring); } if (i < (nDots - 1)) { springForce(i+1, i, spring); } // air resisitance/friction var resist = new vec(-dots[i].dx * RESISTANCE, -dots[i].dy * RESISTANCE); // compute new accel, including gravity var accel = new vec((spring.X + resist.X)/MASS + XGRAVITY, (spring.Y + resist.Y)/ MASS + YGRAVITY); // compute new velocity dots[i].dx += (DELTAT * accel.X); dots[i].dy += (DELTAT * accel.Y); // stop dead so it doesn't jitter when nearly still if (Math.abs(dots[i].dx) < STOPVEL && Math.abs(dots[i].dy) < STOPVEL && Math.abs(accel.X) < STOPACC && Math.abs(accel.Y) < STOPACC) { dots[i].dx = 0; dots[i].dy = 0; } // move to new position dots[i].X += dots[i].dx; dots[i].Y += dots[i].dy; // get size of window var height, width; if (isNetscape) { height = window.innerHeight + window.pageYOffset; width = window.innerWidth + window.pageXOffset; } else { height = document.body.clientHeight + document.body.scrollTop; width = document.body.clientWidth + document.body.scrollLeft; } // bounce off 3 walls (leave ceiling open) if (dots[i].Y >= height - DOTSIZE - 1) { if (dots[i].dy > 0) { dots[i].dy = BOUNCE * -dots[i].dy; } dots[i].Y = height - DOTSIZE - 1; } if (dots[i].X >= width - DOTSIZE) { if (dots[i].dx > 0) { dots[i].dx = BOUNCE * -dots[i].dx; } dots[i].X = width - DOTSIZE - 1; } if (dots[i].X < 0) { if (dots[i].dx < 0) { dots[i].dx = BOUNCE * -dots[i].dx; } dots[i].X = 0; } // move img to new position dots[i].obj.left = dots[i].X; dots[i].obj.top = dots[i].Y; } } // end code hiding --> </script> </CENTER> </TD></TR></TABLE> </CENTER> </body> </html><br> <br> <head> </body></html>
İsimler ve Anlamları A_Harfi B_Harfi C_Harfi Ç_Harfi D_Harfi E_Harfi F_Harfi G_Harfi H_Harfi I_Harfi i_Harfi J_Harfi K_Harfi L_Harfi M_Harfi N_Harfi O_Harfi Ö_Harfi P_Harfi R_Harfi S_Harfi Ş_Harfi T_Harfi U_Harfi Ü_Harfi V_Harfi Y_Harfi Z_Harfi
YEMEK TARİFİNİZ Günün Yemeği Bakliyat Balık Yemekleri Çorbalar Diyet Yemekleri Et Yemekleri Kuru Besin Hamur İşleri İçecekler İçindekiler Özel Günler Pilavlar Reçeller Salata-Meze Sıcak Sebze Soslar Tanımlar Tatlılar Tavuk Yemekleri Yumurta Zeytinyağlılar
OsmanlıPadişahları Sultan Osman Gazi Sultan Orhan Gazi Sultan Murad Yıldırım Bayezid Mehmed Çelebi II. Murad Han FatihSultanMehmed II. Bayezid Han Yavuz Sultan Selim SultânSüleyman II. Selim Han III. Murad Han III. Mehmed Han I. Ahmed Han I. Mustafa Han Sultan II. Osman IV. Murad Han İbrahim Han IV. Mehmed Han II. Süleyman II. Ahmed Han II. Mustafa Han III. Ahmed Han I. Mahmud Han III. Osman Han III. Mustafa Han I. Abdülhamid III. Selim Han IV. Mustafa Han II. Mahmud Han Abdülmecid Han Abdülaziz Han V. Murad Han II.AbdülhamidHan V. Mehmed Reşad VI. Mehmed Han
Peygamberler Tarihi Hz. Âdem Hz. Davut Hz. Eyyub Hz. Harun Hz. Hizir Hz. Hud Hz. İsa Hz. İsmail Hz. İbrahim Hz. İlyas Hz. İshak Hz. İdris Hz. Lut Hz. Lokman Hz. Muhammed(S.a.v) Hz. Musa Hz. Nuh Hz. Sâlih Hz. Süleyman Hz. Şuayb Hz. Şit Hz. Yahya Hz. Yakub Hz. Yunus Hz. Yusuf Hz. Zülkifl Hz. Zekeriyya Hz. Zülkarneyn
Ruya Tabirleri A Harfi B Harfi C Harfi D Harfi E Harfi F Harfi G Harfi H Harfi I Harfi J Harfi K Harfi L Harfi M Harfi N Harfi O Harfi P Harfi R Harfi S Harfi T Harfi U Harfi V Harfi Y Harfi Z Harfi